ChrisVChrisV

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Recent Movie Reviews


|~SpeedAnim:WheresWaldo~| |~SpeedAnim:WheresWaldo~|

Rated 5 / 5 stars June 1, 2008

Nice Work!

Been loving your Speed animations. I hope you continue with them on your 'real project'. The characters are simply awesome, and the storyline is superb. Keep up the good work man!



Animator vs. Animation II Animator vs. Animation II

Rated 5 / 5 stars April 18, 2007

Brilliant!

Perfect, I enjoyed this greatly! Keep up the good work, and hope to see a number 3 out there sometime.

To the guy below me, because your sound card is broken, you give him a lower score? Don't really think its his fault for your stupidity.



TooF 1300 TooF 1300

Rated 4.5 / 5 stars March 8, 2007

Aha

So your back at newgrounds, good. Glad to see you back. Though I've been watching on your site on the few tooth series.

Oh, and if this is going to be a series, might as well make it in a different catagory on your website, like you were thinking about.

Keep it up. This series is great. :)


Logo responds:

Yeah that's kinda where I'm stuck...But I'll have to do a holy buttload of work to make it its own section on the site, so I'll just split the TooF section in 2.

Glad you liked it tho :D

Recent Game Reviews


Goblin Goblin

Rated 5 / 5 stars December 1, 2011

Great game

Very nice game, shame it was a bit short, but non the less, awesome. I enjoyed the puzzles, and use of objects more then once which made it rather interesting. The puzzles weren't difficult, but not easy either. They were perfect.

One thing I can state though is that it would of been great if opening the book started off where you 'left off' rather then having to flip through the pages. Sometimes I'd open it once or twice to read up, specially for the last key information that I missed the first time ("Hint Hint").

Would be awesome if more puzzles could be included (Sequel?). Could do a full color spectrum, right? ;)

Keep it up, looking forward to more from you.



Grotembit Grotembit

Rated 4 / 5 stars November 12, 2011

Huge potential

The game has a great base to it. It's smooth, easy to use, and it's fun. However, the fun decreases very fast as it's a basic fighting game with no plot or end to it, so it gets boring quickly. This game has huge potential to be in the top games howeve. Suggestions:

Story Line Mode: Keep the fighting similar to as it is now and in an arena. It doesn't need to be fancy, but something that ENDS a round to give us a bit of a rest would be nice. A great idea would be to have a boss (like the big guy in your game currently) at the end of each level. You could even put 'extra' bonus levels in between, like 'HIT AS MANY TARGETS AS YOU CAN', or do a Street Fighter favorite of bashing a car in a few seconds for the most damage, etc.

Mobs: Different mobs doing different things other then just basic attacking as you progress to make it tougher. Obviously, after each level or three, new 'normal' mobs can be introduced. Some with weapons, perhaps some that are fast, some that cloak and uncloak when they are near you, etc. Making it slightly different but allowing the need to change tactics per mob will be interesting and fun.

Leveling System: We all love this, that's why basic games like Upgrade Complete are amazing. Some things you can upgrade are damage, health, speed, slow regeneration, maybe unlocking better moves (Combo moves perhaps in the air and on ground) and other fun things to make your character more customized. I'd enjoy a charged hit skill. AKA hold down the key to perform a power move. What about 'rage', aka after dealing alot of damage, you fill up a 'rage' bar. You can then use it for a boost in attack speed/movement speed/damage/less hp loss for a short period of time.

The leveling system should be balanced to the game finish in terms of how much leveling you can do. Obviously you should be able to reply a level for more EXP and to make your character 'stronger' then a generic person who plows through it. It SHOULD still get harder as you go, though.

Powerups: Make it more interesting! Add special bonuses other then just damage and health. You could even tie this into the leveling system (aka a skill that grants longer use of powerups once you pick them up, or the ability to use X powerup 1-3 times per level.) Attack speed could be another, movement speed, etc.

Character Unlocks/Character Customization; If you go this route, create more, make them unique to one another. Basic characters would have no bonus, unlocked characters could have a neat bonus to them. More damage, smaller to hit (aka smaller hitbox), longer reach, etc. Give it some thought so that we WANT to spend that extra time unlocking other characters. Some customizations don't have to be CRAZY, you could maybe, give the fighters 3-5 different types og gloves, shoes, helmets, etc. But really you could just make it so they could change a few colors of the character, like skin color, clothing color, etc.

Keep the survival mode (What you have now) in game, and you can have other modes too. Maybe survival mode can be an unlocked feature after you beat storyline, where they can use there current character to gain more EXP and have fun. Keep the multiplayer feature too in this portion. (Maybe allow importing of characters somehow so if someone wants to play someone else, they can import there character with a key or a login. Makes for good gameplay!)

Now, I'm not stating to do all of this, this is only suggestions. You have HUGE potential, and you guys can obviously code/design a amazing game here. Good luck if you guys do something with this.. Let me know if you guys ever do! ;)


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Lab of the Dead Lab of the Dead

Rated 5 / 5 stars October 20, 2011

Awesome game

Question though, I got to the ending where it says he's done (won't spoil it any further) but is there anything more then that? I gotten almost all of the reactions, pretty damn close too, but I was hoping for an ending, maybe with the brother? ;)

I figured the 'brother' he's talking about has something to do with another game you created ;)


Evil-Dog responds:

:D nah it's just an open ending to continue playing infinitly
But Allen will be there in future games

Recent Audio Reviews


Remove Police Remove Police

Rated 5 / 5 stars February 17, 2007

Great work!

Exactly what I wanted! For a first submission it is great, so continue on!



Danger Ahead 2 Danger Ahead 2

Rated 4.5 / 5 stars August 24, 2003

Very nice!

I loved it so much I burned it on a cd to listen to around in my car with my subs and 6x9's....

It kicks ass and is a pretty good song for showin off the car.